Research and Enterprise
The School of Business and Creative Technologies has a multidisciplinary research culture founded upon its three core disciplines: computer games; computing and IT; and creative technologies. Two multidisciplinary, cross-school research groups are managed from within the school.
The Emotioneering group concerns itself with research into biofeedback, the results having practical applications in psychotherapy, virtual reality, computer games, relational agents and other areas requiring human-machine interaction.
The Applied Creative Technologies group seeks a theoretical understanding of a range of creative technologies and how they are adopted and applied within industry and society.
Current large-scale research and enterprise activity within the school includes projects such as Virtual Research Environments, Open Systems, Open Content and Learning (XPERT project), iPhone applications (Artnotes), Cybersavvy Youth and Girls and Gadgets.
Smaller or individual projects cover a wide range of disciplines such as character animation, the Uncanny Valley, social and relational agents, computer game audio, human computer interaction and animation and artificial intelligence.
For more information contact:
Tracy Toker (Research Student Administrator)
Tel +44 (0)1204 903691
Dr. Mark Grimshaw (Reader in Creative Technologies)
Tel +44 (0)1204 903083
Dr. Peter Moran
Tel +44 (0)1204 903056